OUR SCORE: 17/20 (85%)
5/5 HOW IT WORKS
Each player gets a Top 20 chart. You move up or down the
chart, Snakes & Ladders style, based on the music trivia
questions you answer. Each player spins, and the mechanism
points to different categories at different point values, so
you can avoid categories you’re weak in. This system is
unique in the world of trivia games, and as such makes for a
very different, very enjoyable game experience.
3/5 PRODUCTION
The spinner is on a box that in turn is very hard to put
away after the game is played. Also, sometimes the arrow
points closely to the line, which can produce problems if
you are playing a heated game. In addition, the markers you
use to indicate your progress up and down the charts are too
big. These are minor points, however.
4/5 QUESTIONS
To the game’s credit, it avoids too many questions along the
lines of, “What group had a No. 1 in 1967 with this song” type
questions. And there are plenty of questions. The cards
literally bulge out of the box. You could play this game for
months and never hear the same question twice. There was a nice
balance of hard and easy, and a lot of fun factoids. Four of
the five categories are decade-based, so a younger player
can avoid the 1960s, while an older player can avoid the
1990s. A fifth category, based on completing lyrics, is
ideal for players who listen to the radio, but aren’t music
geeks.
5/5 FUN FACTOR
We had a ball. It took about half an hour for four people,
which is just the right length. The game is designed to
produce a lot of swings in the beginning, then to slow you
down as you near the top, making it more competitive. If you love music trivia, you’ll
have a great time with this game.
SAMPLE QUESTIONS
It’s Only Words: Where did the newlyweds sleep on their
honeymoon night in the Freda Payne sopng “Band of Gold”?
The 90s+: Who played the singing bartender Miguel Morez in
the soap opera “General Hospital” in 1994?
The 80s: Who is Patricia Andrejewski better known as?
The 70s: Who played Dorothy in the all-black movie version
of “The Wizard of Oz,” “The Wiz”?
The 60s: In what 50s TV show did Monkee Mickey Dolenz play
the lead role?
It’s Only Words: separate rooms; The 90s+: Ricky Martin; The
80s: Pat Benatar; The 70s: Diana Ross; The 60s: “Circus Boy”
OUR SCORE 17/20 (85%)
4/5 HOW IT WORKS
You circle the board, drawing a card each round, collecting
chips for answering the question(s) on it correctly.
Generally, depending on the square you land on, you’ll be
answering an academic question, a pop culture question or a
“spot the lie” question. Sometimes, you have to answer three
questions in a row, with an option to risk the chip you’ve
just won for a shot at a free turn, if you can answer a
fourth question.
5/5 PRODUCTION
This game looks beautiful. Everything about it shouts “fun.”
A small glitch is that the colours used for the playing
pieces can be hard to tell apart, particularly the blue and
green.
4/5 QUESTIONS
There are a pile of questions here. In fact, there are so
many, that we put half of them back in the box. The emphasis
is solidly on fun factoids, even in the academic questions.
We had a great time, particularly when it came to working
out which of two plausibly bizarre facts was in fact made
up. We had a small beef, in that some of the questions were
too long, especially when read aloud. Also, if you grew up
playing Trivial Pursuit in the 1980s, you’ll love this much
more than you will if you were still in diapers then.
4/5 FUN FACTOR
We played it twice, so that tells you something right there.
Although you only need six tokens to win, it can take a
while to accumulate, and the game has a “challenge” feature
that allows people to steal tokens from you, which is a nice
way of evening people out. The rules are easy, but a little
too skimpy. For example, you can play a card to get a second
guess at a question, but seemingly can do so, even when you
only have two possible answers. Also, given that people can
play this card, the reader has to answer “Not correct”
rather than “No, the answer is Bob Newhart.” This takes some
getting used to.
SAMPLE QUESTION
Right Brain: Mount Crumpit was the peak overlooking what
mythical Seussian town?
Left Brain: A triangle can have a maximum of how many right
angles?
Spot The Big Fat Lie:
A) In the early 1900s, the Bronx Zoo used to keep a Pygmy on
display in the primate house, locked up with an orang-utan.
B) In 1963, food became so scarce in parts of China that the
government ordered all state aquariums turned into public
fish markets. The practice only lasted a year, by which time
most of the aquariums were depleted anyway.
R: Whoville; L: One; Lie: B
OUR SCORE 15/20 (75%)
4/5 HOW IT WORKS
You are presented with a list of four items. You have to decide which of them is not like the others and then say why. If you are stumped, you can pass the question off on somebody else, but somebody else can also steal the question from you if you are not quick enough
4/5 PRODUCTION
A fairly basic presentation (no crime), and rather overpackaged, as is typical for games of this nature. But it gets a bonus point for having little plastic brains as playing pieces.
3/5 QUESTIONS
There is a lot of content here. But a problem that emerged was that there is often more than one answer to a question. For example, of the French and Indian War, the American Revolution, the War of 1812 and the Spanish-American War, the odd one out, officially, was the War of 1812, as the others were ended by treaties signed in Paris. But we came up with equally viable alternatives for two of the others: the French and Indian War did not technically involve the United States, while the Spanish-American War did not have any battles in Canada. Likewise, a question involving Mick Taylor, Brian Jones, Bill Wyman and Charlie Watts did have Charlie Watts out, not because he is the only still in the band, as I said, but because the other three are guitarists, which is only true in the technical sense that a guitar is also a bass. Also, it is sometimes hard to correctly anticipate how specific the answer should be, and whether a reply is in fact too specific.
4/5 FUN FACTOR
We did enjoy playing. However, the ability to steal questions simply by shouting "steal" dramatically changing the game experience, since it is much easier, cognitively, to shout "steal" than it is to spit out an answer. What this means, in a practical sense, is that on your turn you will only field hard ones and the only way to advance is to shout "steal" quicker than everybody else on the easier questions. I think, over time, we would have stopped playing a sedate, turn-by-turn game and started playing a wilder yell-and-steal game, which is clearly what the makers intend. Still fun, just rather different from your typical trivia game experience, since you're "in the game" on every question
SAMPLE QUESTION
Nina, Pinta, Santiago, Santa Maria. A: Santiago, the other three are Christopher Columbus's ships.
OUR SCORE: 11/20 (55%)
2/5 HOW IT WORKS
Real-life experts were asked questions related somewhat to
their field of expertise. An NFL player, for example, is
asked about football movies. If you get as many right as the
expert did, you advance. If not, you are penalized and have
to either fill in items on a list, or answer a multiple
choice question about the experts themselves. There are two
huge minuses, however. Half the experts are actually dead
people, who presumedly were not actually asked the question.
And, worse, the multiple choice questions are straight-up
guesses, unless you happen to, say, know trivia about the
guy who wrote the "Best-Case Scenario" books.
4/5 PRODUCTION
No beefs here. It's a nicely designed game. The only knock
on it is that it is an awful lot of packaging for very
little product.
3/5 QUESTIONS
The questions are fairly perfunctory and there are a
reasonable number of them. We had some trouble with the list
questions, in that the terms were vague. When asked to guess
the original five characters on MASH, for example, Radar
O'Reilly was considered wrong.
2/5 FUN FACTOR
It's a great idea for a game, ruined in my mind by some
goofy mechanics. The game is also far too short.
TO ORDER: Note that this game is almost impossible to get outside of the United States
OUR SCORE: 11/20 (55%)
3/5 HOW IT WORKS
You name the year in which an event occurs. Essentially, you
need 1 right question in each of 12 categories. The category
you answer in is based on your dice rolls: you can roll up
to four times. This is a clever mechanism. You also roll a
dice that tells you how much leeway you have in identifying
the year: bang on, off by a year or off by two. If you miss,
somebody else can play for that category.
2/5 PRODUCTION
Aside from the overpackaging, there are two significant
flaws. First, you keep track with iddy biddy paper markers
that are prone to getting knocked around. Second, it is very
hard to track which question cards you've used, since there
are questions on both sides.
3/5 QUESTIONS
The box makes it clear that the questions skew to baby
boomers: their history, their sports heroes, their formative
pop culture. This liability is balanced by the cleverness of
some of the questions, although a few of them are hard to
read.
3/5 FUN FACTOR
We had fun. It wasn't exhilarating or anything, but it was a
good night out. This being said, our group included two
history majors and two other history buffs. Most people will
find the game too hard. We'd suggest doubling the leeway by
which you can miss a question.
TO ORDER: Not online ordering, but a good start
OUR SCORE 8/20 (40%)
1/5 HOW IT WORKS
Damned if we know how it works. Player moves up or down a
row of money values until they exceed the amount Ken
Jennings won on the show. Except that Ken “plays” as a
cardboard figure in the middle. Except that his row
interweaves with a pathway along which each of you takes
turns moving a piece along. And somebody does this for Ken.
And you spin to see what the question is worth, and who
challenges who. Get it? Neither did we, really.
2/5 PRODUCTION
The box itself is amateur looking, and the dots in the
middle that tell you what question to ask are all dark hues,
which are hard to tell apart. The design of the game also
contributed to the confusion we experienced trying to play
it.
3/5 QUESTIONS
The questions themselves are actually quite good. Each card
contains four of them, one of which is true/false, another
of which is multiple choice. As trivia geeks, we found it
frustrating when a tricky question we knew ended up being a
multiple-choice question, since it denied us a chance to get
the jump on other players, but it does help even out the
game. It also helps even you out with Ken, who was asked all
the questions and “plays” along with you. It is fun to see
what he got wrong and how he guessed. However, there are
very few questions in this game. You’ll hit repeats very
quickly.
2/5 FUN FACTOR
It was extremely frustrating to keep track of what we were
supposed to do during each question. This is a game that
requires you to spend some serious time ahead of time
learning the rules, which intersect in strange ways. It is
not an out-of-the-box experience by any means. However, the
questions themselves were fun, and it is fun to get
questions Ken missed.
SAMPLE QUESTIONS
Red: Marlon Brando’s famous lament: “You don’t understand! I
could’ve had ___. I could’ve been a contender.”
Blue: True or false. The jackal, like humans, has a
nine-month gestation period.
Orange: What Australian spider has a red dot on its back: a)
ruby tarantula b) redback spider c) black recluse
Green: Who asked the musical question: “Is she really going
out with him?” in 1979?
Red: class (Ken said “everything”); Blue: false (Ken said
“true”); Orange: B (Ken said c); Green: Joe Jackson (Ken
said “Christopher Cross”); by coincidence, Ken missed all
four. He doesn’t miss many.
TO ORDER: Note that this game is almost impossible to get outside of the United States
December 2005